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#include <gtest/gtest.h>
#include <vanetza/dcc/gradual_state_machine.hpp>
#include <chrono>
using namespace vanetza::dcc;
using namespace std::chrono;
TEST(GradualStateMachine, initial_state)
{
GradualStateMachine fsm(etsiStates1ms);
EXPECT_EQ("Relaxed", fsm.state());
EXPECT_EQ(milliseconds(100), fsm.transmission_interval());
}
TEST(GradualStateMachine, transitions)
{
GradualStateMachine fsm(etsiStates1ms);
EXPECT_EQ("Relaxed", fsm.state());
// now ramp up to Active 3
fsm.update(ChannelLoad { 0.5 });
EXPECT_EQ("Active 1", fsm.state());
fsm.update(ChannelLoad { 0.5 });
EXPECT_EQ("Active 2", fsm.state());
fsm.update(ChannelLoad { 0.5 });
EXPECT_EQ("Active 3", fsm.state());
fsm.update(ChannelLoad { 0.5 });
EXPECT_EQ("Active 3", fsm.state());
// step down one
fsm.update(ChannelLoad { 0.495 });
EXPECT_EQ("Active 2", fsm.state());
// go up to Restrictive gradually
fsm.update(ChannelLoad { 0.55 });
EXPECT_EQ("Active 3", fsm.state());
fsm.update(ChannelLoad { 0.65 });
EXPECT_EQ("Restrictive", fsm.state());
EXPECT_EQ(milliseconds(1000), fsm.transmission_interval());
}
TEST(GradualStateMachine, empty_states)
{
GradualStateMachine fsm(GradualStateMachine::StateContainer {});
EXPECT_EQ("Relaxed", fsm.state());
EXPECT_EQ(seconds(0), fsm.transmission_interval());
}
TEST(GradualStateMachine, one_state)
{
GradualStateMachine fsm(GradualStateMachine::StateContainer {{ ChannelLoad(0.5), milliseconds(30) }});
EXPECT_EQ("Relaxed", fsm.state());
EXPECT_EQ(milliseconds(30), fsm.transmission_interval());
fsm.update(ChannelLoad { 0.0 });
EXPECT_EQ(milliseconds(30), fsm.transmission_interval());
fsm.update(ChannelLoad { 1.0 });
EXPECT_EQ(milliseconds(30), fsm.transmission_interval());
EXPECT_EQ("Relaxed", fsm.state());
}