obu-firmware builds against vanetza-idf from microbu-esp32c5/external, but that tree was gitignored, so a clone of this repository could not build the firmware it ships. It is now committed here as ordinary files in its own folder, microbu-esp32c5/: the colleague's commit cf4b99f plus the V2X2MAP bridge's signature verification (--trust) used on the bench. Nothing is fetched from or pushed to the colleague's repository; this repository and its remotes carry everything. The folder's own .gitignore keeps build output, downloaded components and private key material out, as it did there; the committed file set is identical to that repository's tracked files. The ESP32-C5 is still flashed from obu-firmware/, which only takes vanetza-idf from microbu-esp32c5/, so the two stay separate folders. FLASHING.md says how to take a newer version of the colleague's tree (copy it over the folder, rebuild, test, commit).
61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
#include <gtest/gtest.h>
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#include <vanetza/dcc/gradual_state_machine.hpp>
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#include <chrono>
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using namespace vanetza::dcc;
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using namespace std::chrono;
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TEST(GradualStateMachine, initial_state)
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{
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GradualStateMachine fsm(etsiStates1ms);
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EXPECT_EQ("Relaxed", fsm.state());
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EXPECT_EQ(milliseconds(100), fsm.transmission_interval());
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}
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TEST(GradualStateMachine, transitions)
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{
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GradualStateMachine fsm(etsiStates1ms);
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EXPECT_EQ("Relaxed", fsm.state());
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// now ramp up to Active 3
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fsm.update(ChannelLoad { 0.5 });
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EXPECT_EQ("Active 1", fsm.state());
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fsm.update(ChannelLoad { 0.5 });
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EXPECT_EQ("Active 2", fsm.state());
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fsm.update(ChannelLoad { 0.5 });
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EXPECT_EQ("Active 3", fsm.state());
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fsm.update(ChannelLoad { 0.5 });
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EXPECT_EQ("Active 3", fsm.state());
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// step down one
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fsm.update(ChannelLoad { 0.495 });
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EXPECT_EQ("Active 2", fsm.state());
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// go up to Restrictive gradually
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fsm.update(ChannelLoad { 0.55 });
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EXPECT_EQ("Active 3", fsm.state());
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fsm.update(ChannelLoad { 0.65 });
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EXPECT_EQ("Restrictive", fsm.state());
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EXPECT_EQ(milliseconds(1000), fsm.transmission_interval());
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}
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TEST(GradualStateMachine, empty_states)
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{
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GradualStateMachine fsm(GradualStateMachine::StateContainer {});
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EXPECT_EQ("Relaxed", fsm.state());
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EXPECT_EQ(seconds(0), fsm.transmission_interval());
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}
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TEST(GradualStateMachine, one_state)
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{
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GradualStateMachine fsm(GradualStateMachine::StateContainer {{ ChannelLoad(0.5), milliseconds(30) }});
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EXPECT_EQ("Relaxed", fsm.state());
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EXPECT_EQ(milliseconds(30), fsm.transmission_interval());
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fsm.update(ChannelLoad { 0.0 });
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EXPECT_EQ(milliseconds(30), fsm.transmission_interval());
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fsm.update(ChannelLoad { 1.0 });
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EXPECT_EQ(milliseconds(30), fsm.transmission_interval());
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EXPECT_EQ("Relaxed", fsm.state());
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}
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